About me
I'm a 3D artist that specialized in modelling and texturing. Though on some projects I'm a bit of a 3D generalist. I have been modding games for 10 years and over the last few years I've been working on art for many game and video projects.
Want to contact me? You can email me at [email protected].
Skills
- 3D modelling
- High and Low Poly modelling
- UV mapping
- Texturing
- PBR texturing
- Animation
Software
- Photoshop
- Blender
- Substance Painter
- Source 1 and 2
- Unreal Engine
- Unity
- Github
Work History
Meet The Real Medic (2025-Present)
- Designed, modelled, and textured the Meet The Real Medic logo
- Created additional assets and renders for the Meet The Real Medic website
Pre-Fortress 2 (2022-Present)
- Modelled and textured various environmental assets
- Assisted with unwrapping, texturing, optimizing, and implementing various weapon, character, and environmental assets
- Created various particle effects for weapons, grenades, environments, and player status effects
- Assisted with creating first person animations
- Managed and organized the game art assets and sources
Team Fortress: Source 2 (2021-2024)
- Modelled and textured various weapon and environmental assets
- Created various particle effects for weapons and environments
- Assisted with lighting and post processing for environments